Vision HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          SR Rarity
          D - Force
          SR Rarity
          D - Force
          SR Rarity
          D - Force
          Spell Continuous
          D - Force

            When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.

            R Rarity
            D.D.R. - Different Dimension Reincarnation
            R Rarity
            D.D.R. - Different Dimension Reincarnation
            R Rarity
            D.D.R. - Different Dimension Reincarnation
            Spell Equip
            D.D.R. - Different Dimension Reincarnation

              Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

              UR Rarity
              Fiendsmith's Tract
              UR Rarity
              Fiendsmith's Tract
              UR Rarity
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

                UR Rarity
                Foolish Burial
                UR Rarity
                Foolish Burial
                UR Rarity
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.



                  Tag(s):

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                    Tag(s):

                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                      R Rarity
                      Miracle Fusion
                      R Rarity
                      Miracle Fusion
                      R Rarity
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                        N Rarity
                        Polymerization
                        N Rarity
                        Polymerization
                        N Rarity
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                            SR Rarity
                            Break the Destiny
                            SR Rarity
                            Break the Destiny
                            SR Rarity
                            Break the Destiny
                            Trap Normal
                            Break the Destiny

                              Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.

                              R Rarity
                              Favorite Contact
                              R Rarity
                              Favorite Contact
                              R Rarity
                              Favorite Contact
                              Trap Normal
                              Favorite Contact

                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                  Extra Deck

                                  SR Rarity
                                  Destiny HERO - Dangerous
                                  SR Rarity
                                  Destiny HERO - Dangerous
                                  SR Rarity
                                  Destiny HERO - Dangerous
                                  DARK 6
                                  Destiny HERO - Dangerous
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2600


                                  1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  DARK 8
                                  Destiny HERO - Destroyer Phoenix Enforcer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                  UR Rarity
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  UR Rarity
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  UR Rarity
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  WIND 8
                                  Elemental HERO Flame Wingman - Infernal Rage
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1200


                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                  UR Rarity
                                  Elemental HERO Shining Neos Wingman
                                  UR Rarity
                                  Elemental HERO Shining Neos Wingman
                                  UR Rarity
                                  Elemental HERO Shining Neos Wingman
                                  LIGHT 8
                                  Elemental HERO Shining Neos Wingman
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 2500


                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                  UR Rarity
                                  Elemental HERO Sunrise
                                  UR Rarity
                                  Elemental HERO Sunrise
                                  UR Rarity
                                  Elemental HERO Sunrise
                                  LIGHT 7
                                  Elemental HERO Sunrise
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                  UR Rarity
                                  Fiendsmith's Lacrima
                                  UR Rarity
                                  Fiendsmith's Lacrima
                                  UR Rarity
                                  Fiendsmith's Lacrima
                                  LIGHT 6
                                  Fiendsmith's Lacrima
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2400


                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • -1

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                  SR Rarity
                                  Fiendsmith's Requiem
                                  SR Rarity
                                  Fiendsmith's Requiem
                                  SR Rarity
                                  Fiendsmith's Requiem
                                  LIGHT
                                  Fiendsmith's Requiem
                                  • ATK:

                                  • 600

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                  SR Rarity
                                  Fiendsmith's Sequence
                                  SR Rarity
                                  Fiendsmith's Sequence
                                  SR Rarity
                                  Fiendsmith's Sequence
                                  LIGHT
                                  Fiendsmith's Sequence
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                  UR Rarity
                                  Moon of the Closed Heaven
                                  UR Rarity
                                  Moon of the Closed Heaven
                                  UR Rarity
                                  Moon of the Closed Heaven
                                  LIGHT
                                  Moon of the Closed Heaven
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Top-Right


                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                  UR Rarity
                                  Predaplant Verte Anaconda
                                  UR Rarity
                                  Predaplant Verte Anaconda
                                  UR Rarity
                                  Predaplant Verte Anaconda
                                  DARK
                                  Predaplant Verte Anaconda
                                  • ATK:

                                  • 500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Beatrice, Lady of the Eternal
                                  UR Rarity
                                  Beatrice, Lady of the Eternal
                                  UR Rarity
                                  Beatrice, Lady of the Eternal
                                  LIGHT
                                  Beatrice, Lady of the Eternal
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2800


                                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                                  UR Rarity
                                  Evilswarm Exciton Knight
                                  UR Rarity
                                  Evilswarm Exciton Knight
                                  UR Rarity
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                  Need 42 UR

                                  UR Rarity
                                  Destiny HERO - Plasma1 card
                                  UR Rarity
                                  Elemental HERO Stratos1 card
                                  UR Rarity
                                  Fiendsmith Engraver2 card
                                  UR Rarity
                                  Maxx "C"2 card
                                  UR Rarity
                                  Mulcharmy Fuwalos3 card
                                  UR Rarity
                                  Vision HERO Faris1 card
                                  UR Rarity
                                  Vision HERO Vyon3 card
                                  UR Rarity
                                  Destiny HERO - Destroyer Phoenix Enforcer1 card
                                  UR Rarity
                                  Elemental HERO Flame Wingman - Infernal Rage1 card
                                  UR Rarity
                                  Elemental HERO Shining Neos Wingman1 card
                                  UR Rarity
                                  Elemental HERO Sunrise1 card
                                  UR Rarity
                                  Fiendsmith's Lacrima1 card
                                  UR Rarity
                                  Apollousa, Bow of the Goddess1 card
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights1 card
                                  UR Rarity
                                  Moon of the Closed Heaven1 card
                                  UR Rarity
                                  Predaplant Verte Anaconda1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Elemental HERO Neos1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Beatrice, Lady of the Eternal1 card
                                  UR Rarity
                                  Evilswarm Exciton Knight1 card
                                  UR Rarity
                                  A Hero Lives3 card
                                  UR Rarity
                                  Called by the Grave1 card
                                  UR Rarity
                                  Crossout Designator1 card
                                  UR Rarity
                                  Fiendsmith's Tract1 card
                                  UR Rarity
                                  Foolish Burial1 card
                                  UR Rarity
                                  Forbidden Droplet2 card
                                  UR Rarity
                                  Reinforcement of the Army1 card
                                  UR Rarity
                                  Infinite Impermanence3 card

                                  Main: 50 Extra: 15

                                  R Rarity
                                  1 cardDestiny HERO - Denier
                                  R Rarity
                                  1 cardDestiny HERO - Denier
                                  Destiny HERO - Denier
                                  DARK 3
                                  Destiny HERO - Denier
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 600


                                  If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                  SR Rarity
                                  3 cardDestiny HERO - Malicious
                                  SR Rarity
                                  3 cardDestiny HERO - Malicious
                                  Destiny HERO - Malicious
                                  DARK 6
                                  Destiny HERO - Malicious
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 800


                                  You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                  UR Rarity
                                  1 cardDestiny HERO - Plasma
                                  UR Rarity
                                  1 cardDestiny HERO - Plasma
                                  Destiny HERO - Plasma
                                  DARK 8
                                  Destiny HERO - Plasma
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 600


                                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                  R Rarity
                                  1 cardElemental HERO Blazeman
                                  R Rarity
                                  1 cardElemental HERO Blazeman
                                  Elemental HERO Blazeman
                                  FIRE 4
                                  Elemental HERO Blazeman
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1800


                                  If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardElemental HERO Liquid Soldier
                                  SR Rarity
                                  1 cardElemental HERO Liquid Soldier
                                  Elemental HERO Liquid Soldier
                                  WATER 4
                                  Elemental HERO Liquid Soldier
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1300


                                  When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardElemental HERO Shadow Mist
                                  SR Rarity
                                  1 cardElemental HERO Shadow Mist
                                  Elemental HERO Shadow Mist
                                  DARK 4
                                  Elemental HERO Shadow Mist
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1500


                                  If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                  UR Rarity
                                  1 cardElemental HERO Stratos
                                  UR Rarity
                                  1 cardElemental HERO Stratos
                                  Elemental HERO Stratos
                                  WIND 4
                                  Elemental HERO Stratos
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 300


                                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                  N Rarity
                                  1 cardFabled Lurrie
                                  N Rarity
                                  1 cardFabled Lurrie
                                  Fabled Lurrie
                                  LIGHT 1
                                  Fabled Lurrie
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 400


                                  If this card is discarded to the GY: Special Summon it.


                                  UR Rarity
                                  2 cardFiendsmith Engraver
                                  UR Rarity
                                  2 cardFiendsmith Engraver
                                  Fiendsmith Engraver
                                  LIGHT 6
                                  Fiendsmith Engraver
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2400


                                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                  R Rarity
                                  2 cardFire Flint Lady
                                  R Rarity
                                  2 cardFire Flint Lady
                                  Fire Flint Lady
                                  FIRE 1
                                  Fire Flint Lady
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  Infernoble Knight - Renaud
                                  FIRE 1
                                  Infernoble Knight - Renaud
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  1 cardVision HERO Faris
                                  UR Rarity
                                  1 cardVision HERO Faris
                                  Vision HERO Faris
                                  DARK 5
                                  Vision HERO Faris
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1800


                                  You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                  UR Rarity
                                  3 cardVision HERO Vyon
                                  UR Rarity
                                  3 cardVision HERO Vyon
                                  Vision HERO Vyon
                                  DARK 4
                                  Vision HERO Vyon
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1200


                                  If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                  SR Rarity
                                  1 cardWinged Kuriboh LV6
                                  SR Rarity
                                  1 cardWinged Kuriboh LV6
                                  Winged Kuriboh LV6
                                  LIGHT 6
                                  Winged Kuriboh LV6
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 200


                                  (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                  UR Rarity
                                  1 cardElemental HERO Neos
                                  UR Rarity
                                  1 cardElemental HERO Neos
                                  Elemental HERO Neos
                                  LIGHT 7
                                  Elemental HERO Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  R Rarity
                                  1 card"Infernoble Arms - Durendal"
                                  R Rarity
                                  1 card"Infernoble Arms - Durendal"
                                  "Infernoble Arms - Durendal"
                                  Spell Equip
                                  "Infernoble Arms - Durendal"

                                    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                    UR Rarity
                                    3 cardA Hero Lives
                                    UR Rarity
                                    3 cardA Hero Lives
                                    A Hero Lives
                                    Spell Normal
                                    A Hero Lives

                                      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                      UR Rarity
                                      1 cardCalled by the Grave
                                      UR Rarity
                                      1 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        1 cardCrossout Designator
                                        UR Rarity
                                        1 cardCrossout Designator
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          SR Rarity
                                          1 cardD - Force
                                          SR Rarity
                                          1 cardD - Force
                                          D - Force
                                          Spell Continuous
                                          D - Force

                                            When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


                                            R Rarity
                                            1 cardD.D.R. - Different Dimension Reincarnation
                                            R Rarity
                                            1 cardD.D.R. - Different Dimension Reincarnation
                                            D.D.R. - Different Dimension Reincarnation
                                            Spell Equip
                                            D.D.R. - Different Dimension Reincarnation

                                              Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                              UR Rarity
                                              1 cardFiendsmith's Tract
                                              UR Rarity
                                              1 cardFiendsmith's Tract
                                              Fiendsmith's Tract
                                              Spell Normal
                                              Fiendsmith's Tract

                                                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                UR Rarity
                                                1 cardFoolish Burial
                                                UR Rarity
                                                1 cardFoolish Burial
                                                Foolish Burial
                                                Spell Normal
                                                Foolish Burial

                                                  Send 1 monster from your Deck to the GY.




                                                  Tag(s):

                                                  UR Rarity
                                                  2 cardForbidden Droplet
                                                  UR Rarity
                                                  2 cardForbidden Droplet
                                                  Forbidden Droplet
                                                  Spell Quick
                                                  Forbidden Droplet

                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                    Tag(s):

                                                    R Rarity
                                                    1 cardFusion Destiny
                                                    R Rarity
                                                    1 cardFusion Destiny
                                                    Fusion Destiny
                                                    Spell Normal
                                                    Fusion Destiny

                                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                      R Rarity
                                                      1 cardMiracle Fusion
                                                      R Rarity
                                                      1 cardMiracle Fusion
                                                      Miracle Fusion
                                                      Spell Normal
                                                      Miracle Fusion

                                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                        N Rarity
                                                        1 cardPolymerization
                                                        N Rarity
                                                        1 cardPolymerization
                                                        Polymerization
                                                        Spell Normal
                                                        Polymerization

                                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            SR Rarity
                                                            1 cardBreak the Destiny
                                                            SR Rarity
                                                            1 cardBreak the Destiny
                                                            Break the Destiny
                                                            Trap Normal
                                                            Break the Destiny

                                                              Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.


                                                              R Rarity
                                                              1 cardFavorite Contact
                                                              R Rarity
                                                              1 cardFavorite Contact
                                                              Favorite Contact
                                                              Trap Normal
                                                              Favorite Contact

                                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                UR Rarity
                                                                3 cardInfinite Impermanence
                                                                UR Rarity
                                                                3 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  SR Rarity
                                                                  1 cardDestiny HERO - Dangerous
                                                                  SR Rarity
                                                                  1 cardDestiny HERO - Dangerous
                                                                  Destiny HERO - Dangerous
                                                                  DARK 6
                                                                  Destiny HERO - Dangerous
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 2600


                                                                  1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                                  UR Rarity
                                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                  UR Rarity
                                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                                  DARK 8
                                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2100


                                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                  UR Rarity
                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                  WIND 8
                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1200


                                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                  UR Rarity
                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                  Elemental HERO Shining Neos Wingman
                                                                  LIGHT 8
                                                                  Elemental HERO Shining Neos Wingman
                                                                  • ATK:

                                                                  • 3100

                                                                  • DEF:

                                                                  • 2500


                                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                  UR Rarity
                                                                  1 cardElemental HERO Sunrise
                                                                  UR Rarity
                                                                  1 cardElemental HERO Sunrise
                                                                  Elemental HERO Sunrise
                                                                  LIGHT 7
                                                                  Elemental HERO Sunrise
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 1200


                                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                  UR Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                  UR Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                  Fiendsmith's Lacrima
                                                                  LIGHT 6
                                                                  Fiendsmith's Lacrima
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 2400


                                                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                  UR Rarity
                                                                  1 cardApollousa, Bow of the Goddess
                                                                  UR Rarity
                                                                  1 cardApollousa, Bow of the Goddess
                                                                  Apollousa, Bow of the Goddess
                                                                  WIND
                                                                  Apollousa, Bow of the Goddess
                                                                  • ATK:

                                                                  • -1

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                  SR Rarity
                                                                  1 cardFiendsmith's Requiem
                                                                  SR Rarity
                                                                  1 cardFiendsmith's Requiem
                                                                  Fiendsmith's Requiem
                                                                  LIGHT
                                                                  Fiendsmith's Requiem
                                                                  • ATK:

                                                                  • 600

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                  SR Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                  SR Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                  Fiendsmith's Sequence
                                                                  LIGHT
                                                                  Fiendsmith's Sequence
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                  UR Rarity
                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                  UR Rarity
                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                  Isolde, Two Tales of the Noble Knights
                                                                  LIGHT
                                                                  Isolde, Two Tales of the Noble Knights
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                  UR Rarity
                                                                  1 cardMoon of the Closed Heaven
                                                                  UR Rarity
                                                                  1 cardMoon of the Closed Heaven
                                                                  Moon of the Closed Heaven
                                                                  LIGHT
                                                                  Moon of the Closed Heaven
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Top-Right


                                                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  Predaplant Verte Anaconda
                                                                  DARK
                                                                  Predaplant Verte Anaconda
                                                                  • ATK:

                                                                  • 500

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  UR Rarity
                                                                  1 cardBeatrice, Lady of the Eternal
                                                                  UR Rarity
                                                                  1 cardBeatrice, Lady of the Eternal
                                                                  Beatrice, Lady of the Eternal
                                                                  LIGHT
                                                                  Beatrice, Lady of the Eternal
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2800


                                                                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                                  UR Rarity
                                                                  1 cardEvilswarm Exciton Knight
                                                                  UR Rarity
                                                                  1 cardEvilswarm Exciton Knight
                                                                  Evilswarm Exciton Knight
                                                                  LIGHT
                                                                  Evilswarm Exciton Knight
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                  master-duel
                                                                  Vision HERO
                                                                  5

                                                                  Top Packs & Boxes used








                                                                  https://metaduelist.com/
                                                                  Top